Transduction - 2003...2007

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Related projects: Tontauben and SKIN-PÔ

Transduction is a research and creation project that wants to explore and confront the different modes of appropriation of our architectural space (space-time-gesture-presence) and their integration in the construction of an artistically sensible ecosystem in which audio, video and architectural manifestation are influenced by the components of the ecosystem itself; its architecture, its other constituents, and interacting individuals.

Transduction is divided into two phases within a time frame of four years that has started in 2003 and will end in 2007.

Phase 1
Phase 1 of Transduction has been materializing in the form of the installation Tontauben. Tontauben is an immersive interactive environment that makes use of small spherical electronic interfaces in an audio installation. Tontauben happens in a space where five balls (the spherical interfaces) lie spread about here and there on the floor. The visitors just have to pick them up to trigger spatial sound diffusion and to interact with Tontauben’s immersive environment.
The first production of Tontauben was shown at Oboro in Montreal.

phase no 2
Phase two of Transduction is the project SKIN-PÔ. SKIN-PÔ is an interactive environment project integrated in urban space, such as a public square.

SKIN-PÔ’s production will be achieved in 2006.

In an urban square, passers-by will discover objects lying spread about here and there on the ground. By manipulating these interfaces users will trigger the creation and the distribution of sounds in the square. By manipulating other interfaces users will also trigger the diffusion of video projections on buildings surrounding the square. By moving the interfaces users will manipulate the lines of the building’s architectural elements by creating 3D video projections of those elements on the surface of the building. Users will then be able to “stretch” and “displace ” the architectural elements of the building.

Transduction's collaborators (phase 1 and 2):

Individuals:

Thomas-Ouellet Frederic, artist and programmer, Montreal
Greg Giannis, artist, programmer, and professor, Victoria
Grégory Bony, 3D specialist, Montreal
Serges Provencher, Independent electronic engineer, Montréal
Charlie Savage and Peter Batty from Ubisense, electronic engineers, Denver.

Organisations:

Ubisense
Oboro
Poly-grames, Polytechnique de l'université de Montréal, Montréal
LMI
AdMare
AXE NEO 7

Financial support of phase 1:

Conseil des arts et des lettres du Québec
Conseil des Arts du Canada
Centre Interuniversitaire des Arts Médiatiques (CIAM)
Fondation Daniel Langlois pour l'art, la science et la technologie
Oboro

Financial support of phase 2:

Pending